Training


Training

What are the limits to training?

What is \’maxing\’ and when can it happen?

My player has a red chart on the Training Report. Why is that?

What is the Training Camp?

My player has been on the Training Report for a few weeks now, but he hasn’t gained any new balls, is something wrong?

My player has five green bars on the Training Report, but the number of skill balls is the same. Why?

How often do the players train?


Where do I train speed and stamina?

My player has No Change in the training report, what does this mean?
First of all there a few things to check –
1) Is the player injured? – Injured players don\’t train or only train slowly
2) Have you moved a coach off that skill? – The player may require the coach to continue training
3) Do you have more than 4 senior players training in that skill? – Only 4 players can benefit from a coach so its possible the player requires the effect of the coach to continue training
4) Do you have more than 31 senior players on the training field? – 31 is the maximum number of players that can train on the training field (remember if a new season has just started then you might have a lot of recently graduated ex-youths on there)
5) Have you been inactive? Players stop training if the clubs manager is away for more than two weeks.

If it is none of these then I\’m afraid its likely that your player has maxed in that skill, which means he can no longer train in that skill and so can\’t gain any more balls in that skill. Try to find other skills he has more talent in.

-There is a max limit of 31 players per training area. This means that the maximum players that you can have training is 47 (31 seniors + 16 youth)
-If you have a coach on a training station he will only be able to help train 4 players. If you have a coach on a station and more than 4 players on that station, the coach will help train 4 of the players selected randomly.
-Only one coach will help per station. If two coaches are placed on the same station only the best of the two will help train the 4 players.

Maxing is where a player can no longer train in a particular skill and so can\’t gain any more balls in that skill. Maxings can happen to any player at any age and in any skill that a player has 4 or more balls in.

My player has over 50 days training but still has not got a new skill ball. Why?
50 days is just an average. Some player may need as much as 100 training days to reach a new skill ball. In general players take more days to gain a new ball the older they are with youths the fastest trainers.

Thos means the player has deteriorated in this skill, players can start deteriorating at any age although the likelihood increases with age. To stop a player from deteriorating you have to get them training in a skill again, try placing them in a skill with a coach who has more balls in that skill than the player

A Training Camp (TC) is a place where you can send up to 3 players at any one time for faster training. You can send each player once per season for any time from 1 week and up to 5 weeks. While the player is away at the TC he will not be able to play in any games.

For more info on how training camps works look at B08 Training Camps

Probably not. The average time in training to reach a new skill ball is somewhere around 50 days. For a youth player that figure drops down to about 30 days. Coaches can help reduce these numbers but some players also train very slowly and can take more than 90 days to get the next skill ball.

The players improvements will only be shown by a new skill ball when they reach a certain level. But every little improvement affects the player’s performance on the pitch i.e. there are partial improvements in a skill for every day of training (these are sometimes referred to as partial balls by some managers).

Players that are not at the Training Camp train Monday, Tuesday, Thursday, Friday and Saturday. Players at the Training Camp train every day except Sunday.

You can train Speed and Stamina on the track on the left side of the training screen. The top part is for speed and the bottom part is for stamina.

What do the little bars and arrows mean on the training report?

Working in the order which they are illustrated, the first is showing that your player has gained a ball in the mentioned skill. This picture can be displayed anywhere in the training report and not just at the top of the list.

All the other yellow and green, up arrow pictures show that your players have made an improvement. The number of bars show how effectively the player trained for that day. For example, 1 bar indicates that the players training efficiency was between 1 – 20%, 2 bars indicate an efficiency between 21 – 40% and 5 bars represent an effectiveness of between 81 -100%. Players with 5 bars are normally youth players.

The empty box shows that the player didn’t or couldn’t train and therefore no progress was made.

The two red bars and down arrow pictures show that the player was deteriorating in the mentioned skill. When the red ball is displayed with the red bars it means that a ball has been lost.

One of my players is in training but it he has no bars in his training?

If the player has no bars against him on the training report and it is in the section “No Change” he is likely to be maxed in that skill. You will have to train him in an other skill.

However, before you can be sure a player is maxed make sure:

  • He is in the correct place on the training pitch. Sometimes players look like they are in a training position when in fact they are not.
  • He isn’t injured
  • You don’t have more than 31 players on the training pitch

Every player however can go up to 4 balls in every stat so you could always train them on something else. If the player is still training in a skill, you can rest assured that he at least get one more ball in that skill. Typically you find out out that a player is maxed the next training day after he gets an extra ball.

What are “partial balls” and do they matter?

When you train, you gain a fraction of a ball in that skill.  You cannot tell what that fraction is as the system only displays “whole balls” but uses the fraction in the simulator.   Hence a player that has been training in a skill for quite a long time (hence maybe shooting 4.9) will be better than when he just received his 4th ball (4.0).

When does the training report come out ? (UK)

The training report comes out  around 1:30am.

My player has deteriorated, why is that?

Players when they get to a certain age start loosing skills. This normally happens after 25 but instances of younger players loosing skills have been noticed as well as well as player as old as 33 still gaining skills. So it is down to the individual. It is believed  you can avoid this by removing the player from the training ground, although there is no solid proof that this is true. Placing a player on a station with a coach will reduce the chance of deterioration, and can reverse it. However, there will still come a point when a player is too old for this to work as, even with a coach, his deterioration will be higher than his training gain.

My Coach Has Arrived. What do I do with him now?

You need to place your coach on the training station where he will have the biggest effect. Look at both his best stats and those of the players he is training. For example: If all your passing trainees have 5 or more balls but your shooting trainees only have 3 or more, whilst your coach has 6 balls in both, he would be better training shooting as the gap between his ability and the players is greater. Never leave your coach on the side of the pitch.

I’ve just got my team. Should I sack my starting coach and look for a better one?

No! You will leave yourself without a coach for at least 2 weeks if you do this. You will also be getting rid of the cheapest coach you will ever find. The coach may not have great skills, but he will be very handy when you want to improve players’ secondary skills.

What is a good wage to offer a coach?

There is no real set wage for a coach. There are guides on the MZ page which give an idea of what the lowest amount a coach will accept it, but the top amount depends on the supply and demand in the country you are in, as all managers are competing with each other for  them. Remember you are bidding for a coach against other players.

When I click on a coach, what does it indicate?

Speculation is that this was the wage of the coach with his previous employer.  What is clear is that this is not current bid nor is it the minimum he will work for.  You can bid less than this amount and have a chance of getting the coach.

I have put my best coach on my player but he still trains slower than the others. Why?

It is possible that the player is either old (27+) or has a low talent in that skill. Try him on a different skill to see if it helps. The talent is a hidden attribute that determines how fast the player learns. It is also possible he is nearing his potential for that  skill, as players learn more slowly as their skill gets higher.

My player in the middle of my training list has gained two balls but the ones above him haven’t gained any. Why?

It is highly likely that the player gaining balls already had a partial ball in those skills. A partial ball can be anything from 0.1% to 99.9% of a ball. It is also possible he is training at the same speed as the players above him in the list.

I haven’t gained a ball in 4 weeks. Is my training broken?

No – it just means that your players have all been training in skills where they have a very low partial ball. On the up side, in a few more weeks you should get a rash of new balls as they all reach that full ball at about the same time.

Should I get coaches and if so how many ?

There are many schools of thoughts on training. Here is a summary:

No Trainers at all

Some believe trainers are just a waste of money and with the savings they buy better players – hooper14, Eggchasers, is one that has this view. Given his ranking we must assume there must be some weight to the argument. My main question is whether he feels like this now because to have better trainers than his squad is so expensive that the cost savings are worthwhile – is this still applicable to anew team ?

Cheap trainers – specialist

This is where people get trainers that have a skill concentration in a particular skill. So overall he doesnt have too many balls but has quite a few in one skill. These tend to be not too expensive. Of course you will need lots of them. Potentially one for every skill. Benefit of course it that you can move players to what training you want and get full benefit.

Expensive trainers – Generalist

Here people opt for coaches that are pretty good at most things. These will be very expensive but people tend to have less of them. They will then move coaches from position to position. Less flexibility afforded in training however.

Should I keep rotating the players in training to get best effect ?

It depends on what you are trying to achieve. If you want a player to generally gain balls then rotating them is a good thing to do. The best strategy, especially if its a new team or player new to the team, is to put them in a training position and keep them there until they gain a ball. A soon as they gained a ball in that skill move them on to another skill. You may find that you get lots of
balls gained very quickly. The theory behind this is simple, a player may already be a good percentage gaining a ball in a skill already so you finishing the training off. This is why rotating is good but rotating all the time before a player has gained a ball has minimal benefit as you spread your training.

SKILLS AND WHAT THEY DO

Speed

Speed, simply put, is how fast a player is. Every player needs to be quick, from the striker to the goal keeper. It is obvious that a fast striker would need speed to outpace the defenders but Keepers would need speed to get out to gather up a free ball. The amount of goals I’ve seen conceded due to a slow keeper is silly.

You won’t see a slow player scoring hat tricks left and right unless he’s in surreal condition, otherwise high stamina, and facing aweful competition who have cruddy defenders and the striker has high ball control.

Stamina

Probably the most important skill in the game, at least up to a certain level. It’s very important you get your players up in stamina otherwise not long in the game your players will exhausted. You should be looking for at the extreme lowest of 4 stamina for any player.

What does stamina do then? Well stamina is more than what the eyes see, not only does it keep players running at top speed for longer, but it also helps the players avoid injury. Stamina works like a fatigue bar, the longer your player plays, the more tired he becomes and his skills begin to deteriorate (only in the match) and he loses his abilities later in the game. For example, a 10 shooter with 0 stamina would become tired within 5 minutes of the game, by the end of the match he could be a 5 or less shooter, however with 5 stamina he’d be able to perform to a high standard up to the 80th minute before losing speed and he’d finish the match as a 9-7 shooter.

Play Intelligence

Play intelligence is one of those skills you notice very little difference between each ball, you notice a huge difference between a 5 and a 6 keeper, but the difference between a 5 and a 6 PI player is minimum and barely noticed. However, saying this, do not neglect the skill, 0 PI strikers, for example, would play really badly, whilst 6 PI strikers would show a big difference of performance in play, even if he was the exact same in EVERY other skill.

Passing

The ability to pick out good passes could mean the difference between winning and losing. If your team passes excellently between one and other, you’ll keep possession of the ball longer and set up better chances, however, if your passing is non existent you could be giving away silly balls or a great opening could be stopped by a pass ending up at a defenders feet.

Shooting

Shooting can be random at the best of times, a 10 shooter could put in more chances than a 6 shooter however the 6 shooter could score more. Here, however, shooting is everything rolled up in one. Accuracy, power are all covered under this stat and the higher the stat the more chances that are usually on target and the better chance of scoring.

Heading

Not one of the most active skills in the game, however that is changing, it will help if your players have good heading ready for the new simulator as being able to head between players (passing it around), heading it away (defending) and putting it in the net (scoring) could mean winning or losing.

Keeping

The skills for goal keepers, no other players need this skill. The higher the skill the better the keeper plays and the more he’ll save. Simple.

Ball control

This works in many ways, mainly being able to control a pass or a cross. However this skill also helps a defender with his tackling as he takes control of the ball rather than letting it roll away. Also it makes it harder for a player to be tackled, worth training it, especially for strikers. Ball control also helps a goal keeper keep hold of the ball during saves thus leaving less opportunities for rebound shots.

Tackling

The ability to take the ball from the opposing players, the higher the skill, the higher the chance of taking the ball. It’s a needed skill against high ball control players.

Cross balls

This is the same as passing, however it is the skill used when the ball leaves the floor. A hugely required skill for defenders and midfielders.

Set plays

This skill makes free kicks better, being able to put the ball in the back of the net in a shot or just picking out a good pass into the box over a wall. It also aids corners and penalties.

Experience

A non trainable skill, this skill increases over time. Players mainly gain experience through cup and league appearances, even if on the bench, however friendly cups/leagues give little boost. This skill is a boost skill and generally makes the player play better, like in any other job, the more experienced you are the better you’ll perform. For example, you’re working in a call centre, at the beginning you might be nervous and hesitant during calls and may lose your place and such, however as you get more experienced you’ll be able to speak comfortably and confidently and knowing exactly what you’re doing.

Form

Form is a multiplier skill making players play better and is controlled through league, friendly, friendly league and cup games. Whilst friendly league and cup games only effect form POSITIVELY, league and friendly league games can effect players NEGATIVELY if over played. The best way you can keep a player at top notch form is through playing 4 friendlies and 2 league games per week. However Friendlies and League games can be replaced by FLs and cups. Don’t fear about playing 500 FLs, your form will ALWAYS (unless you over play in friendlies) remain high and will not drop to I need to rest. It’s worth noting that form rarely goes above 9 balls and if you get 10 it’s a screen shot and print opportunity.

I have never had 10 in form in my 2 and a half years of playing (in ether sport).


PLAYER POSITIONS AND THEIR SKILLS

So what do players need? Well all players need certain stats, I split them into 3 categories, Musts,Needs and Bonuses.  Must stats are the skills that players can not do without, in every case here it would be stamina and speed. Below I will describe how each skill work.

So, that’s the skills spoken of and now since you understand the skills a little better, here’s a run down of what skills a player needs, why he needs them and a suggested number for each player.

Goal Keepers

Goal keepers can decide any game, sometimes they can have good days, sometimes they can have bad days regardless of the number of balls in their skills. Keepers need the following skills.

Must” skills.

Keeping This is needed heavily and should be the first skill you should focus any keeper on and work on maxing it first. Remember, you could lose an easy game with a clown in goals.
Stamina A keeper can never be injured. Stamina is used for in game performance, and the higher the stamina the longer he’ll be able to keep shots out. Performing at 100% could be the difference between winning and losing.

Needed” skills

Play Intelligence You could have an excellent 10 keeper with high stamina, but it’s not always enough! If he’s as thick as a plank then he could give away goals. Play Intelligence is mainly about positioning and if your super keeper can position himself well he could save a lot more shots!
Speed A keeper can never be injured. Stamina is used for in game performance, and the higher and quicker a keeper is, better chance he can come out of net to pick up a lose ball before a striker gets to it.  If your keeper is slow, you best turn away when the striker gets to the ball because 9 out of 10 times the striker will slot that ball for home runs. Also the quicker a keeper is the quicker he can recover from open goals. I’ve also noticed quicker keepers tend to get off the ground quicker.

Bonus” skills.

Ball Control Keepers usually keep hold of the ball, however, ball control greatly increases the chance of him keeping hold of it. Keeping hold of the ball is critical for preventing any dead ball situations and when it goes in it hurts.
Cross Balls Keepers always use this skill, even for close range passing. It seems to me that if you ask a keeper what a pass is you’ll receive a blank stare. Cross balls is crucial for getting the ball to the right player, no point giving it to a striker on the opposing team.
Passing Market wise, this will bring in more money for two reasons…1) People tend to value passing higher than cross balls.
2) Passing adds a lot more to his value thus you will keep more of the money made

Recommended stats…

Keeping – 7+ (8 or higher for high leagues)
Stamina – 4+
Speed – 4+
Ball control – 4+
Cross balls – 4+
Play Intelligence – 4+
Passing – 3+

Defenders

Defenders are the back line that aid in keeping attackers out.
Often thought of less than strikers, they really do add a valuable contribution to a team. They do an important job but like all players, their job are worthless without certain skills…

Must” skills

Speed The quicker defender usually catches a striker, a 10 ball striker is guaranteed to catch any striker eventually (see strikers). Without speed a defender is useless and does little to add any contribution to a team.
Stamina To defend well a defender needs to last the match. Higher stamina = better lasting performance.
Tackling A defender’s main job description usually requires decent tackling, if a defender can’t tackle they tend to find themselves out of a job quickly. A better tackler gives you a better chance to keep the ball away from the goals meaning a better chance of taking something from the game.

Needed” skills

Cross balls I value cross balls highly, as defenders tend to send that ball up the field for a counter attack when they tackle. It does help to get that ball on target.
Play Intelligence The ability to position himself and mark an attacker really does help any team, and if they can play the offside trap well you get to see more of the ball where you want it, at the feet of your players rather where you don’t want it, in the back of your net.
Passing Defenders help the midfield with passing often and it does help if they don’t give the ball away. It’s worth training up, it’s not as important as all the above, however it is still needed.

Bonus” skills

Ball Control Ball control is required by any player, and defenders it’s no different. Ball Control helps defenders take direct possession of the ball during tackles and makes controling passes and crosses better. Also it makes it harder for attackers to tackle your defenders.
Heading Defenders sometimes head the ball away, you want the header to go to one of your players and this skill makes it happen.
Set plays Defenders often take free kicks, so it does help to have a defender make the free kick a good one. Although I wouldn’t advise training this skill up a lot until others have maxed.
Shooting Every now and then a defender will take a shot on goal, mainly from corners. It’s worth while to make every opportunity count.

Recommended stats…

Speed – 6+
Stamina – 5+
Play Intelligence – 3+
Passing – 4+
Heading – 3+
Ball Control – 3+
Tackling – 7+
Cross Balls – 5+
Set plays – 3+

Midfielders

Midfielders play centre park and often play the role of setting up your strikers. You want your midfield to play well so the below skills are needed.

Must” skills

Stamina As usual, keeps injuries at bay and keeps the players performing.
Passing The better the passing the more on target passes your player makes. A great ball up field = possibilities!
Cross Balls Same as passing.
Ball Control As usual, control passes, harder to tackle, control tackles

Needed” skills

Speed Speed isn’t as hugely important as the other places, however it’s still needed as it helps chase down the ball and helps the midfielder get to where he wants to go.
Tackling Midfielders often tackle each other, if you want your midfield to stop the ball getting to the attacker thus making easier work for your defenders, it’s worth having a good amount of tackling in midfield.
Play Intelligence Good play making is vital in midfield, if you’re suffering a dumb midfield performance, your team is suffering too.
Shooting Shooting isn’t hugely needed in midfield, however sometimes it’s a wanted skill during chances, a winger would have this as a needed skill. Midfielders do take chances at times so it does help to have some. Set piece takers should have good shooting.

Bonus” skills.

Set plays You should look at having one awesome set piece taker and a reserve set piece taker, it’ll help a lot come free kicks at good positions and it’s worth making the most of the chances.
Heading Same as defense, good to get it to the right players.

Recommended stats…

Speed – 4+
Stamina – 5+
Play Intelligence – 4+
Passing – 6+
Shooting – 3+ (5+ for set peice)
Heading – 3+
Ball Control – 4+
Cross Balls – 6+
Set Play – 6+

Strikers

Here we have the guys who’s sole goal is to… well score goals. These men are responsible for netting goals and taking wins, won’t get far with a dud striker!

Must” skills

Speed A quick striker is a strong striker and any striker should have high speed. Any player with possession of the ball run slower, for example, a 9 speeder would be as fast as an 8 or a 7 speeder who has no control of the ball. Thus it’s crucial your hitmen have high speed.
Stamina Lowers risk of injury, play better. It’s worth noting players tend to slow down first with possession of the ball before they noticeably slow down without possession of the ball.
Shooting Scoring goals is the sole purpose of a striker, you won’t get far if your striker struggles to hit the target or test the keeper! The higher the skill the better chances of scoring.
Ball Control It’s important to have high ball control in the attack, it really is, not only do you have a better chance of controlling the ball but you reduce the chances of being tackled.

Needed” skills

Play Intelligence This is really the only skill in this category. An attacker with high play intelligence will naturally play better and score more chances.

Bonus” skills

Passing If strikers aren’t scoring goals, they’ll be setting them up, a good passer could see the other striker with a goal and that’s what you’re aiming for!
Tackling Taking the ball off a defender is not only good, but it’s also devistating to their team, it helps create more chances which could see you win by a larger margin.
Cross Balls Mainly used for wingers, however attackers sometimes attempt to cross it to their partner so you will want it to be on target.
Heading Helps place the ball in the back of the net from a cross or a corner.
Set plays For the free kick or penalty enthusiast.

Recommended skills…

Speed – 7+
Stamina – 5+
Play Intelligence – 3+
Passing – 3+
Shooting – 7+
Heading – 2+
Ball Control – 6+
Tackling – 3+
Cross Balls – 3+ (6+ for wingers)
Set plays – 6+ for Pens/FKs.